Corn

Common food, per the game files of Hytale 0.7.7. Instantly restores 5% health and grants: • Health Regen I Duration: 1:00 Liked by Chickens and Turkeys.

IDPlant_Crop_Corn_Item
Give/give Plant_Crop_Corn_ItemGives one to yourself. Needs permission to use /give.

Overview

IDPlant_Crop_Corn_Item
CategoryFood and fish
TypeFood
QualityCommon
Counts as
Placeable blockYes

Effects

Food instant heal T1Restores 5% of max Health at once.

From the effect's own settings in the game files. Percent amounts are of the stat's full bar.

Used to craft (9)

ItemUsesBenchOther ingredients
Corn Seed Bag (Eternal)15
Essence of Life1–
Harvest Trophy100
Popcorn2
Feed Bag5 (as Any type of Vegetable)
Fertilizer Bag5 (as Any type of Vegetable)
Roast Vegetable1 (as Any type of Vegetable)–
Spices1 (as Any type of Vegetable)
Vegetable Skewer4 (as Any type of Vegetable)

"As Any …" rows take any item of that resource type, this one included.

Blocks that give Corn (4)

BlockHowChanceAmount
Mature CornBreak (fully grown)100%2–4
Mature Corn (Eternal)Break (fully grown)100%2–4
Mature CornPick up (fully grown)100%2–4
Mature Corn (Eternal)Pick up (fully grown)100%2–4

From each block's gathering settings in the 0.7.7 game files. Chance is per block, for at least one.

Where to find Corn

SourceKindChanceAmount
Zone 1 Kweebec Tier 1Prefab loot5.52%1–8
Zone 1 Kweebec Tier 2Prefab loot5.52%1–8
Zone 1 Kweebec Tier 3Prefab loot5.52%1–10
Zone 3 Kweebec Tier 1Prefab loot5.52%1–8
Zone 3 Kweebec Tier 2Prefab loot5.52%1–8
Zone 3 Kweebec Tier 3Prefab loot5.52%1–10

Drop lists per the 0.7.7 game files. Chance is per kill or break, for at least one. Lists not tied to a mob are used by containers, crops, plants, blocks or structures ("prefab loot"); the files we read don't say which one, so the list's own name is shown.

What breaking Corn gives

HowToolsGives
BreakNothing: hands or any tool
Pick upNothing (the interact key)

From the block's gathering settings in the game files, rolled the way the server rolls them. Chance is per block, for at least one. Tools are every item that can break it, with its power per hit: higher breaks it faster.