Carrot (Item)
Common food, per the game files of Hytale 0.7.7. Instantly restores 5% health and grants: • Health Regen I Duration: 1:00 Liked by Rabbits, Bunnies and Horses.
Plant_Crop_Carrot_Item/give Plant_Crop_Carrot_ItemGives one to yourself. Needs permission to use /give.Overview
| ID | Plant_Crop_Carrot_Item |
|---|---|
| Category | Food and fish |
| Type | Food |
| Quality | Common |
| Counts as |
|
| Placeable block | Yes |
Effects
| Food instant heal T1 | Restores 5% of max Health at once. |
|---|
From the effect's own settings in the game files. Percent amounts are of the stat's full bar.
Used to craft (9)
"As Any …" rows take any item of that resource type, this one included.
Blocks that give Carrot (4)
| Block | How | Chance | Amount |
|---|---|---|---|
| Carrot (Block Eternal) | Break (fully grown) | 100% | 1 |
| Carrot (Block Eternal) | Pick up (fully grown) | 100% | 1 |
| Mature Carrot | Break (fully grown) | 100% | 1 |
| Mature Carrot | Pick up (fully grown) | 100% | 1 |
From each block's gathering settings in the 0.7.7 game files. Chance is per block, for at least one.
Where to find Carrot
| Source | Kind | Chance | Amount |
|---|---|---|---|
| Zone 1 Kweebec Tier 1 | Prefab loot | 5.52% | 1–8 |
| Zone 1 Kweebec Tier 2 | Prefab loot | 5.52% | 1–8 |
| Zone 1 Kweebec Tier 3 | Prefab loot | 5.52% | 1–10 |
| Zone 3 Kweebec Tier 1 | Prefab loot | 5.52% | 1–8 |
| Zone 3 Kweebec Tier 2 | Prefab loot | 5.52% | 1–8 |
| Zone 3 Kweebec Tier 3 | Prefab loot | 5.52% | 1–10 |
Drop lists per the 0.7.7 game files. Chance is per kill or break, for at least one. Lists not tied to a mob are used by containers, crops, plants, blocks or structures ("prefab loot"); the files we read don't say which one, so the list's own name is shown.
What breaking Carrot gives
| How | Tools | Gives |
|---|---|---|
| Break | Nothing: hands or any tool |
|
| Pick up | Nothing (the interact key) |
|
From the block's gathering settings in the game files, rolled the way the server rolls them. Chance is per block, for at least one. Tools are every item that can break it, with its power per hit: higher breaks it faster.
Other versions
| Item | ID |
|---|---|
| Carrot (Block Eternal) | Plant_Crop_Carrot_Block_Eternal |
Items the game also calls Carrot, each with its own ID.