Crude Daggers
Common daggers, item level 6, per the game files of Hytale 0.7.7.
ID
Weapon_Daggers_CrudeGive
/give Weapon_Daggers_CrudeGives one to yourself. Needs permission to use /give.Overview
| ID | Weapon_Daggers_Crude |
|---|---|
| Category | Weapons |
| Type | Daggers |
| Quality | Common |
| Item level | 6 |
| Durability | 120 |
| Placeable block | No |
Attack damage
| Attack | Physical |
|---|---|
| Swing left | 3 |
| Swing right | 3 |
| Stab left | 5 |
| Stab right | 7 |
| Pounce sweep | 20 |
| Pounce stab | 25 |
| Razorstrike slash | 16 |
| Razorstrike sweep | 20 |
| Razorstrike lunge | 23 |
Base damage per hit from the item's interaction settings, before armor and buffs. Names are the game's own attack ids.
Crafting recipe
Salvages into
| Gives | Bench | Time |
|---|---|---|
| 4 s |
Where to find Crude Daggers
| Source | Kind | Chance | Amount |
|---|---|---|---|
| Zone 1 Encounters Tier 1 | Prefab loot | 3.77% | 1 |
| Zone 1 Goblin Tier 1 | Prefab loot | 3.77% | 1 |
| Zone 1 Kweebec Tier 1 | Prefab loot | 3.77% | 1 |
| Zone 1 Trork Tier 1 | Prefab loot | 3.77% | 1 |
| Zone 1 Undead Tier 1 | Prefab loot | 3.77% | 1 |
| Zone 1 Encounters Tier 2 | Prefab loot | 3.37% | 1 |
| Zone 1 Goblin Tier 2 | Prefab loot | 3.37% | 1 |
| Zone 1 Kweebec Tier 2 | Prefab loot | 3.37% | 1 |
| Zone 1 Trork Tier 2 | Prefab loot | 3.37% | 1 |
| Zone 1 Undead Tier 2 | Prefab loot | 3.37% | 1 |
| Zone 1 Encounters Tier 3 | Prefab loot | 3.23% | 1 |
| Zone 1 Goblin Tier 3 | Prefab loot | 3.23% | 1 |
| Zone 1 Kweebec Tier 3 | Prefab loot | 3.23% | 1 |
| Zone 1 Trork Tier 3 | Prefab loot | 3.23% | 1 |
| Zone 1 Undead Tier 3 | Prefab loot | 3.23% | 1 |
| Zone 2 Encounters Tier 1 | Prefab loot | 3.23% | 1 |
| Zone 2 Feran Tier 1 | Prefab loot | 3.23% | 1 |
| Zone 2 Undead Tier 1 | Prefab loot | 3.23% | 1 |
| Zone 1 Encounters Tier 4 | Prefab loot | 3% | 1 |
| Zone 2 Encounters Tier 2 | Prefab loot | 3% | 1 |
| Zone 2 Feran Tier 2 | Prefab loot | 3% | 1 |
| Zone 2 Undead Tier 2 | Prefab loot | 3% | 1 |
Drop lists per the 0.7.7 game files. Chance is per kill or break, for at least one. Lists not tied to a mob are used by containers, crops, plants, blocks or structures ("prefab loot"); the files we read don't say which one, so the list's own name is shown.