Incandescent Skeleton Footman (Wander)

Hostile, undead, 103 health, per the game files of Hytale 0.7.7.

Overview

IDSkeleton_Incandescent_Footman_Wander
Health103
Attitude to playersHostile
Attitude groupEmpty
TameableNo
Bestiary categoryUndead
Based onSkeleton incandescent footman

Weapons

Carries

Where Incandescent Skeleton Footman spawns

WhereMap regionsWhenLightSpawn
Devastated Lands: forestsCinder Wastes, Charred WoodlandsAny timeAnyWild, in groups
Devastated Lands: volcanoesCinder Wastes, Charred WoodlandsAny timeAnyWild, in groups

Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.

Drops (2)

ItemChanceAmount
Cindercloth Scraps100%1–3
Essence of Fire100%1–2

Drop list Drop_Skeleton_Incandescent_Footman, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.

Other versions

Roles the game also calls Incandescent Skeleton Footman, each with its own stats.