Rat
Hostile, critter, 10 health, per the game files of Hytale 0.7.7.
Overview
| ID | Rat |
|---|---|
| Health | 10 |
| Attitude to players | Hostile |
| Attitude group | Vermin |
| Tameable | No |
| Bestiary category | Critter |
| Based on | Predator |
Where Rat spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: caves, goblins | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Midnight to 23:00 | Any | Wild |
| Portal goblin cave | – | Midnight to 23:00 | Any | Wild |
| Portal goblin cave deep | – | Midnight to 23:00 | Any | Wild |
| Devastated Lands: caves | Cinder Wastes, Charred Woodlands | Any time | Dark: light up to 2% | Spawner |
| Devastated Lands: sewers | Cinder Wastes, Charred Woodlands | Any time | Dark: light up to 7% | Spawner |
| Emerald Wilds: caves, forests | Seedling Woods | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: caves, plains | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: caves, rats | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: caves, swamps | The Fens, Cinder Wastes | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: mineshafts | Drifting Plains, Seedling Woods, The Fens | Any time | Dark: light up to 7% | Spawner |
| Howling Sands: caves, deserts | Desolate Basin | Any time | Dark: light up to 2% | Spawner |
| Howling Sands: caves, rats | Golden Steppes, Badlands, Desolate Basin | Any time | Dark: light up to 2% | Spawner |
| Howling Sands: caves, savanna | Golden Steppes, Badlands, Desolate Basin | Any time | Dark: light up to 2% | Spawner |
| Howling Sands: caves, scrub | Badlands | Any time | Dark: light up to 2% | Spawner |
| Whisperfrost Frontiers: caves, forests | Boreal Reach | Any time | Dark: light up to 2% | Spawner |
| Whisperfrost Frontiers: caves, glacial | The Everfrost | Any time | Dark: light up to 2% | Spawner |
| Whisperfrost Frontiers: caves, tundra | Frostmarch Tundra | Any time | Dark: light up to 2% | Spawner |
| Dungeon | – | When the structure loads | Any | Structure |
| Structures | – | When the structure loads | Any | Structure, in groups |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Drops (2)
| Item | Chance | Amount |
|---|---|---|
| Raw Wildmeat | 100% | 1–2 |
| Light Hide | 100% | 1 |
Drop list Drop_Rat, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.
Other versions
| Mob | Health |
|---|---|
| Rat (Edible) | 100 |
Roles the game also calls Rat, each with its own stats.