Rat

Hostile, critter, 10 health, per the game files of Hytale 0.7.7.

Overview

IDRat
Health10
Attitude to playersHostile
Attitude groupVermin
TameableNo
Bestiary categoryCritter
Based onPredator

Where Rat spawns

WhereMap regionsWhenLightSpawn
Emerald Wilds: caves, goblinsFirst Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The FensMidnight to 23:00AnyWild
Portal goblin cave–Midnight to 23:00AnyWild
Portal goblin cave deep–Midnight to 23:00AnyWild
Devastated Lands: cavesCinder Wastes, Charred WoodlandsAny timeDark: light up to 2%Spawner
Devastated Lands: sewersCinder Wastes, Charred WoodlandsAny timeDark: light up to 7%Spawner
Emerald Wilds: caves, forestsSeedling WoodsAny timeDark: light up to 2%Spawner
Emerald Wilds: caves, plainsFirst Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The FensAny timeDark: light up to 2%Spawner
Emerald Wilds: caves, ratsFirst Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The FensAny timeDark: light up to 2%Spawner
Emerald Wilds: caves, swampsThe Fens, Cinder WastesAny timeDark: light up to 2%Spawner
Emerald Wilds: mineshaftsDrifting Plains, Seedling Woods, The FensAny timeDark: light up to 7%Spawner
Howling Sands: caves, desertsDesolate BasinAny timeDark: light up to 2%Spawner
Howling Sands: caves, ratsGolden Steppes, Badlands, Desolate BasinAny timeDark: light up to 2%Spawner
Howling Sands: caves, savannaGolden Steppes, Badlands, Desolate BasinAny timeDark: light up to 2%Spawner
Howling Sands: caves, scrubBadlandsAny timeDark: light up to 2%Spawner
Whisperfrost Frontiers: caves, forestsBoreal ReachAny timeDark: light up to 2%Spawner
Whisperfrost Frontiers: caves, glacialThe EverfrostAny timeDark: light up to 2%Spawner
Whisperfrost Frontiers: caves, tundraFrostmarch TundraAny timeDark: light up to 2%Spawner
Dungeon–When the structure loadsAnyStructure
Structures–When the structure loadsAnyStructure, in groups

Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.

Drops (2)

ItemChanceAmount
Raw Wildmeat100%1–2
Light Hide100%1

Drop list Drop_Rat, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.

Other versions

MobHealth
Rat (Edible)100

Roles the game also calls Rat, each with its own stats.