Rabbit

Neutral, livestock, 49 health, per the game files of Hytale 0.7.7.

Overview

IDRabbit
Health49
Attitude to playersNeutral
Attitude groupPrey
TameableYes
Bestiary categoryLivestock
Based onAnimal neutral

Where Rabbit spawns

WhereMap regionsWhenLightSpawn
Emerald Wilds: plainsFirst Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The FensDay (sunrise to sunset)AnyWild, in groups
Whisperfrost Frontiers: forestsFrostmarch Tundra, Boreal ReachDay (sunrise to sunset)AnyWild, in groups
Structures–When the structure loadsAnyStructure, in groups

Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.

Drops (2)

ItemChanceAmount
Raw Wildmeat100%1–2
Light Hide100%1

Drop list Drop_Rabbit, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.

Other versions

MobHealth
Rabbit (Tamed)49

Roles the game also calls Rabbit, each with its own stats.