Silk Larva
Hostile, critter, 25 health, per the game files of Hytale 0.7.7.
Overview
| ID | Larva_Silk |
|---|---|
| Health | 25 |
| Attitude to players | Hostile |
| Attitude group | Vermin |
| Tameable | No |
| Bestiary category | Critter |
| Based on | Predator |
Where Silk Larva spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: caves, forests | Seedling Woods | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: caves, spiders | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Any time | Dark: light up to 2% | Spawner, in groups |
| Emerald Wilds: caves, swamps | The Fens, Cinder Wastes | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: mineshafts | Drifting Plains, Seedling Woods, The Fens | Any time | Dark: light up to 7% | Spawner |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Drops (1)
| Item | Chance | Amount |
|---|---|---|
| Raw Wildmeat | 100% | 1–2 |
Drop list Drop_Larva_Silk, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.