Goat
Neutral, livestock, 81 health, per the game files of Hytale 0.7.7.
Overview
| ID | Goat |
|---|---|
| Health | 81 |
| Attitude to players | Neutral |
| Attitude group | Prey big |
| Tameable | Yes |
| Bestiary category | Livestock |
| Based on | Animal neutral |
Where Goat spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: mountains | Drifting Plains, Seedling Woods, The Fens | Day (sunrise to sunset) | Any | Wild, in groups |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Drops (2)
| Item | Chance | Amount |
|---|---|---|
| Raw Wildmeat | 100% | 1–2 |
| Light Hide | 100% | 1–2 |
Drop list Drop_Goat, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.
Other versions
| Mob | Health |
|---|---|
| Goat (Tamed) | 81 |
Roles the game also calls Goat, each with its own stats.