Void Spectre
Hostile, voidspawn, 30 health, per the game files of Hytale 0.7.7.
Overview
| ID | Void_Spectre |
|---|---|
| Health | 30 |
| Attitude to players | Hostile |
| Attitude group | Empty |
| Tameable | No |
| Bestiary category | Voidspawn |
| Based on | Void spectre |
Where Void Spectre spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: azure | The Fens | 19:00 to 05:00 | Dark: light up to 8% | Wild |
| Emerald Wilds: swamps | The Fens | 19:00 to 05:00 | Dark: light up to 8% | Wild |
| Howling Sands: deserts | Shore (Howling Sands), Badlands, Desolate Basin | 19:00 to 05:00 | Dark: light up to 8% | Wild |
| Howling Sands: oasis | Badlands, Desolate Basin | 19:00 to 05:00 | Dark: light up to 8% | Wild |
| Whisperfrost Frontiers: glacial | Boreal Reach, The Everfrost | 19:00 to 05:00 | Dark: light up to 8% | Wild |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Drops (1)
| Item | Chance | Amount |
|---|---|---|
| Essence of the Void | 100% | 0–1 |
Drop list Drop_Void_Spectre, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.
Other versions
| Mob | Health |
|---|---|
| Void Spectre (Static) | 120 |
Roles the game also calls Void Spectre, each with its own stats.