Rootling Merchant (Temple)

Neutral, kweebec, 50 health, per the game files of Hytale 0.7.7.

Overview

IDTemple_Kweebec_Merchant
Health50
Attitude to playersNeutral
TameableNo
Bestiary categoryKweebec
Based onKweebec merchant

Where Rootling Merchant spawns

WhereMap regionsWhenLightSpawn
Instance forgotten temple–When the structure loadsAnyStructure

Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.

Other versions

Roles the game also calls Rootling Merchant, each with its own stats.