Skeleton Fighter (Wander)
Hostile, undead, 70 health, per the game files of Hytale 0.7.7.
Overview
| ID | Skeleton_Fighter_Wander |
|---|---|
| Health | 70 |
| Attitude to players | Hostile |
| Attitude group | Empty |
| Tameable | No |
| Bestiary category | Undead |
| Based on | Skeleton fighter |
Where Skeleton Fighter spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: autumn | The Fens | Any time | Any | Wild, in groups |
| Emerald Wilds: azure | The Fens | Any time | Any | Wild, in groups |
| Emerald Wilds: forests | Drifting Plains, Seedling Woods, The Fens | Any time | Any | Wild, in groups |
| Emerald Wilds: mountains | Drifting Plains, Seedling Woods, The Fens | Any time | Any | Wild, in groups |
| Emerald Wilds: plains | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Any time | Any | Wild, in groups |
| Emerald Wilds: swamps | The Fens | Any time | Any | Wild, in groups |
| Whisperfrost Frontiers: forests | Frostmarch Tundra, Boreal Reach | Any time | Any | Wild, in groups |
| Whisperfrost Frontiers: mountains | Frostmarch Tundra, Boreal Reach | Any time | Any | Wild, in groups |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Drops (3)
| Item | Chance | Amount |
|---|---|---|
| Bone Fragments | 100% | 1–2 |
| Linen Scraps | 100% | 1–2 |
| Scrap Sword | 10% | 1 |
Drop list Drop_Skeleton_Fighter, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.
Other versions
| Mob | Health |
|---|---|
| Skeleton Fighter | 70 |
| Skeleton Fighter (Patrol) | 70 |
Roles the game also calls Skeleton Fighter, each with its own stats.