Firesteel Golem
Hostile, elemental, 224 health, per the game files of Hytale 0.7.7.
Overview
| ID | Golem_Firesteel |
|---|---|
| Health | 224 |
| Attitude to players | Hostile |
| Attitude group | Golem |
| Tameable | No |
| Bestiary category | Elemental |
| Based on | Intelligent |
Where Firesteel Golem spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Devastated Lands: caves, volcanic | Charred Woodlands | Any time | Dark: light up to 7% | Spawner |
| Emerald Wilds: caves, volcanic, tier 2 | Seedling Woods | Any time | Dark: light up to 7% | Spawner |
| Emerald Wilds: caves, volcanic, tier 3 | The Fens | Any time | Dark: light up to 7% | Spawner |
| Howling Sands: caves, volcanic, tier 2 | Badlands | Any time | Dark: light up to 7% | Spawner |
| Howling Sands: caves, volcanic, tier 3 | Desolate Basin | Any time | Dark: light up to 7% | Spawner |
| Elemental | – | When the structure loads | Any | Structure |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Drops (2)
| Item | Chance | Amount |
|---|---|---|
| Iron Ingot | 100% | 1–2 |
| Essence of Fire | 100% | 2–5 |
Drop list Drop_Golem_Firesteel, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.