Void Crawler

Hostile, voidspawn, 70 health, per the game files of Hytale 0.7.7.

Overview

IDCrawler_Void
Health70
Attitude to playersHostile
Attitude groupVoid
TameableNo
Bestiary categoryVoidspawn
Based onPredator

Where Void Crawler spawns

WhereMap regionsWhenLightSpawn
Emerald Wilds: autumnThe Fens19:00 to 05:00Dark: light up to 8%Wild, in groups
Emerald Wilds: azureThe Fens19:00 to 05:00Dark: light up to 8%Wild, in groups
Emerald Wilds: forestsDrifting Plains, Seedling Woods, The Fens19:00 to 05:00Dark: light up to 8%Wild, in groups
Emerald Wilds: mountainsDrifting Plains, Seedling Woods, The Fens19:00 to 05:00Dark: light up to 8%Wild, in groups
Emerald Wilds: plainsFirst Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens19:00 to 05:00Dark: light up to 8%Wild, in groups
Emerald Wilds: swampsThe Fens19:00 to 05:00Dark: light up to 8%Wild, in groups
Howling Sands: desertsShore (Howling Sands), Badlands, Desolate Basin19:00 to 05:00Dark: light up to 8%Wild, in groups
Howling Sands: oasisBadlands, Desolate Basin19:00 to 05:00Dark: light up to 8%Wild, in groups
Howling Sands: plateausGolden Steppes, Badlands, Desolate Basin19:00 to 05:00Dark: light up to 8%Wild, in groups
Howling Sands: savannaGolden Steppes19:00 to 05:00Dark: light up to 8%Wild, in groups
Howling Sands: scrubGolden Steppes, Badlands, Desolate Basin19:00 to 05:00Dark: light up to 8%Wild, in groups
Portal goblin cave void–Midnight to 23:00AnyWild
Whisperfrost Frontiers: forestsFrostmarch Tundra, Boreal Reach19:00 to 05:00Dark: light up to 8%Wild, in groups
Whisperfrost Frontiers: glacialBoreal Reach, The Everfrost19:00 to 05:00Dark: light up to 8%Wild, in groups
Whisperfrost Frontiers: mountainsFrostmarch Tundra, Boreal Reach19:00 to 05:00Dark: light up to 8%Wild, in groups
Whisperfrost Frontiers: tundraFrostmarch Tundra, Boreal Reach19:00 to 05:00Dark: light up to 8%Wild, in groups
Void–When the structure loadsAnyStructure

Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.

Drops (1)

ItemChanceAmount
Essence of the Void100%0–1

Drop list Drop_Crawler_Void, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.

Other versions

Roles the game also calls Void Crawler, each with its own stats.