Bunny
Neutral, livestock, 25 health, per the game files of Hytale 0.7.7.
Overview
| ID | Bunny |
|---|---|
| Health | 25 |
| Attitude to players | Neutral |
| Attitude group | Prey |
| Tameable | Yes |
| Bestiary category | Livestock |
| Based on | Animal neutral |
Where Bunny spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: autumn | The Fens | Day (sunrise to sunset) | Any | Wild, in groups |
| Emerald Wilds: azure | The Fens | Day (sunrise to sunset) | Any | Wild, in groups |
| Emerald Wilds: forests | Drifting Plains, Seedling Woods, The Fens | Day (sunrise to sunset) | Any | Wild, in groups |
| Portal goblin surface | – | Day (sunrise to sunset) | Any | Wild, in groups |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Other versions
| Mob | Health |
|---|---|
| Bunny (Tamed) | 25 |
| Bunny (Temple) | 1 |
Roles the game also calls Bunny, each with its own stats.