Bluegill
No set attitude, freshwater, 29 health, per the game files of Hytale 0.7.7.
Overview
| ID | Bluegill |
|---|---|
| Health | 29 |
| Attitude to players | Not set |
| Tameable | No |
| Bestiary category | Freshwater |
| Based on | Swimming passive |
Where Bluegill spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: plains | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Sunrise to midnight | Any | Wild, in groups |
| Oceans: temperate | Crystalline Depths | Any time | Any | Wild, in groups |
| Oceans: warm | Crystalline Depths | Any time | Any | Wild, in groups |
| Whisperfrost Frontiers: tundra | Frostmarch Tundra, Boreal Reach | Sunrise to midnight | Any | Wild, in groups |
| Structures | – | When the structure loads | Any | Structure, in groups |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.
Drops (1)
| Item | Chance | Amount |
|---|---|---|
| Raw Fish | 100% | 1 |
Drop list Drop_Bluegill, per the 0.7.7 game files. Chance is per kill, for at least one; amount is how many when it drops.