Bat

No set attitude, avian, 15 health, per the game files of Hytale 0.7.7.

Overview

IDBat
Health15
Attitude to playersNot set
TameableNo
Bestiary categoryAvian
Based onBirds passive

Where Bat spawns

WhereMap regionsWhenLightSpawn
Emerald Wilds: caves, goblinsFirst Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The FensMidnight to 23:00AnyWild, in groups
Portal goblin cave–Midnight to 23:00AnyWild, in groups
Devastated Lands: cavesCinder Wastes, Charred WoodlandsAny timeDark: light up to 2%Spawner
Devastated Lands: caves, volcanicCharred WoodlandsAny timeDark: light up to 7%Spawner
Devastated Lands: sewersCinder Wastes, Charred WoodlandsAny timeDark: light up to 7%Spawner
Emerald Wilds: caves, forestsSeedling WoodsAny timeDark: light up to 2%Spawner
Emerald Wilds: caves, plainsFirst Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The FensAny timeDark: light up to 2%Spawner
Emerald Wilds: caves, swampsThe Fens, Cinder WastesAny timeDark: light up to 2%Spawner
Emerald Wilds: caves, volcanic, tier 1First Gate of the Echo, Temple, Drifting PlainsAny timeDark: light up to 7%Spawner
Emerald Wilds: caves, volcanic, tier 2Seedling WoodsAny timeDark: light up to 7%Spawner
Emerald Wilds: caves, volcanic, tier 3The FensAny timeDark: light up to 7%Spawner
Emerald Wilds: mineshaftsDrifting Plains, Seedling Woods, The FensAny timeDark: light up to 7%Spawner
Howling Sands: caves, desertsDesolate BasinAny timeDark: light up to 2%Spawner
Howling Sands: caves, savannaGolden Steppes, Badlands, Desolate BasinAny timeDark: light up to 2%Spawner
Howling Sands: caves, scrubBadlandsAny timeDark: light up to 2%Spawner
Howling Sands: caves, volcanic, tier 1Golden SteppesAny timeDark: light up to 7%Spawner
Howling Sands: caves, volcanic, tier 2BadlandsAny timeDark: light up to 7%Spawner
Howling Sands: caves, volcanic, tier 3Desolate BasinAny timeDark: light up to 7%Spawner
Structures–When the structure loadsAnyStructure

Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.