Bat
No set attitude, avian, 15 health, per the game files of Hytale 0.7.7.
Overview
| ID | Bat |
|---|---|
| Health | 15 |
| Attitude to players | Not set |
| Tameable | No |
| Bestiary category | Avian |
| Based on | Birds passive |
Where Bat spawns
| Where | Map regions | When | Light | Spawn |
|---|---|---|---|---|
| Emerald Wilds: caves, goblins | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Midnight to 23:00 | Any | Wild, in groups |
| Portal goblin cave | – | Midnight to 23:00 | Any | Wild, in groups |
| Devastated Lands: caves | Cinder Wastes, Charred Woodlands | Any time | Dark: light up to 2% | Spawner |
| Devastated Lands: caves, volcanic | Charred Woodlands | Any time | Dark: light up to 7% | Spawner |
| Devastated Lands: sewers | Cinder Wastes, Charred Woodlands | Any time | Dark: light up to 7% | Spawner |
| Emerald Wilds: caves, forests | Seedling Woods | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: caves, plains | First Gate of the Echo, Temple, Drifting Plains, Seedling Woods, The Fens | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: caves, swamps | The Fens, Cinder Wastes | Any time | Dark: light up to 2% | Spawner |
| Emerald Wilds: caves, volcanic, tier 1 | First Gate of the Echo, Temple, Drifting Plains | Any time | Dark: light up to 7% | Spawner |
| Emerald Wilds: caves, volcanic, tier 2 | Seedling Woods | Any time | Dark: light up to 7% | Spawner |
| Emerald Wilds: caves, volcanic, tier 3 | The Fens | Any time | Dark: light up to 7% | Spawner |
| Emerald Wilds: mineshafts | Drifting Plains, Seedling Woods, The Fens | Any time | Dark: light up to 7% | Spawner |
| Howling Sands: caves, deserts | Desolate Basin | Any time | Dark: light up to 2% | Spawner |
| Howling Sands: caves, savanna | Golden Steppes, Badlands, Desolate Basin | Any time | Dark: light up to 2% | Spawner |
| Howling Sands: caves, scrub | Badlands | Any time | Dark: light up to 2% | Spawner |
| Howling Sands: caves, volcanic, tier 1 | Golden Steppes | Any time | Dark: light up to 7% | Spawner |
| Howling Sands: caves, volcanic, tier 2 | Badlands | Any time | Dark: light up to 7% | Spawner |
| Howling Sands: caves, volcanic, tier 3 | Desolate Basin | Any time | Dark: light up to 7% | Spawner |
| Structures | – | When the structure loads | Any | Structure |
Spawn rules in the 0.7.7 game files. Times are on the game clock: sunrise is 06:00 and sunset 18:00. Light is a percent of full brightness, so "dark" rules spawn in caves or at night away from light. Spawners are invisible points the world places that keep a few of a mob alive nearby. Structure spawns come from camps, dungeons and temples. Map regions are the named areas whose world generation uses that environment.